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Thread Statistics | Show CCP posts - 4 post(s) |

Imperator Jora'h
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Posted - 2007.05.29 17:03:00 -
[1]
I admit to being baffled by some of the choices CCP makes when working on the never ending refinements to EVE. Lately all I have seen are changes (or proposed changes) to things that affect a relative few people in EVE. Latest Dev Blogs focus on:
- Titan changes - Capital ship changes - POS changes - Sovereignty changes - Alliance management changes - Fleet warfare changes - Bomber changes
The above are all well and good and need addressing in many cases but look who it affects...Alliances and 0.0 space. At a guess I suspect the 0.0 Alliance population to be something around 10-20% of the EVE playerbase. The other 80% are elsewhere (mostly hi sec). Just looking at the population map at any given time tells that story.
When is the last time industrialists got some love (freighters dropping loot while fair does not count)? How about much needed fixes to low sec (including both the PvP and PvE aspects)? Are Amarr ships EVER going to get the attention that has been promised? Perhaps a look at the economics of suicide ganking? Removal of the blight that are secure cans all over the place (this is one of the only ideas that I think the entire playerbase supports yet CCP remains mum on the matter)? Rogue drones working as intended? Fixing the belts in rogue drone regions?
I'm sure the list could be longer. I am not here to advocate any particular idea and this is not focusing on a "nerf this" or "buff that". It is more a general question wondering why a relatively small percentage of the playerbase gets so much focus of effort from the CCP team while a huge portion of the rest of EVE is just sorta left to dangle?
Again, I am not saying that the changes to 0.0 stuff are not needed (many are) but in terms of doing something for the betterment of the most people in EVE it seems a skewed decision to work on that.
Any ideas?
NOTE: I am not considering content upgrades here. I know there is stuff in there for everyone. This is more about sorting what already exists.
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Imperator Jora'h
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Posted - 2007.05.29 17:33:00 -
[2]
Originally by: Stellar Vix Oh by the way, if and when factional warfare does come out expect SWA to be there already prepared to make life hard for the other race's recruits.
Factional warfare while sounding cool is new content. Neat as that is I want to see other things fixed. I know that the new content people are not the same as the bug fixer/balance people so both efforts can happen side-by-side but still...
And as an aside my main is Gallente by birth, trained almost exclusively to fly Amarr war ships and has all efforts at NPC standings working wiht numerous Caldari NPC Corps. I fear what faction warfare will mean for that hodge-podge. I'll be an outcast everywhere 
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Imperator Jora'h
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Posted - 2007.05.29 17:43:00 -
[3]
Originally by: CCP TomB 2nd poster is right.
Well whoever is throwing for the non-alliance side sucks 
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Imperator Jora'h
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Posted - 2007.05.29 17:56:00 -
[4]
Originally by: CCP TomB ]Removal of the blight that are secure cans all over the place (this is one of the only ideas that I think the entire playerbase supports yet CCP remains mum on the matter)? We are not mum! I don't know what that means!
Mum = Silent
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Imperator Jora'h
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Posted - 2007.05.29 18:02:00 -
[5]
Originally by: CCP TomB ]How about much needed fixes to low sec (including both the PvP and PvE aspects)? That's what you could call level 5 missions.
L5 missions in low sec are fine but not sure I would deem them a "fix" to low sec mechanics. That does give people more reason to be lured there but as things stand today it is difficult for people to defend themselves in a reasonable fashion. I won't bother detailing the points here (been talked about elsewhere) but even most pirates see it as well. Fixing it does not mean a nerf to pirates (necessarily), just different mechanics (probably).
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Imperator Jora'h
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Posted - 2007.05.29 18:30:00 -
[6]
Originally by: Rod Blaine Edited by: Rod Blaine on 29/05/2007 18:22:07 You have a valid point, but you do overstate it OP.
Currently, there are roughly about 100.000 characters in alliances. If you estimate there to be another 50K characters on the same accounts but not in the alliance, which seems fair, then you end up somewhere around 150.000 characters.
With about 150.000 paying accounts, each having a maximum of 3 characters each, but on average less then that, that amounts to say a rough 35% of all players in Eve-Online being involved in alliances more or less directly. alot of them are not in 0.0, alot of them are not involved in the warfare there, but they are involved in the mechanics that support alliances and the goals alliances set for themselves.
Fair enough but most of what I detailed in the OP relate directly to 0.0 only content. While 35% may be in an alliance as you noted not all of that 35% is actually in 0.0.
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Imperator Jora'h
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Posted - 2007.05.29 22:48:00 -
[7]
Originally by: madaluap Well, maybe its because CCP wants you to sit in 0.0 and not in a 200-700 man empire laghole. Making 0.0 worth more, without nerfing empire = win for that.
Unfortunately 0.0 is not just "go there". Alliances control the place so if you want in you need to join up or form your own group and attempt to take it away. That's fine but it is not a place to just go hang because it is less laggy.
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Imperator Jora'h
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Posted - 2007.05.30 01:10:00 -
[8]
Originally by: Anehra 0.0 is not appealing. The blobs kill it. Roaming pvp would give people more access to more belts as well. I want the risks and thrills but all the massive ganging up kills it so.. I'm guessing CCP want us to carebear.
Actually if you read the last few Dev Blogs and as noted in the OP CCP is trying to "fix" 0.0 battles. Make them less blob like. Whether their efforts will be sufficient remains to be seen but they are trying.
Personally I do not think anything short of a nerf to focus fire (which CCP said they are not keen on doing) will really help. In the end numbers trump all else. Perhaps bombers and such will help break up blobs but DDDs don't seem to have stopped them. Still...who knows. Guess we'll have to see how the upcoming changed pan out.
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Imperator Jora'h
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Posted - 2007.05.31 06:02:00 -
[9]
Originally by: Frug You're leaving out all of the non 0.0 related content they're adding. Just totally left all of it entirely out of your OP. As if the points listed are the only things they're changing.
I specifically noted in the OP that this was NOT about new content but rather about fixing existing issues. I allowed that new content would be adding stuff all over.
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Imperator Jora'h
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Posted - 2007.05.31 10:48:00 -
[10]
Edited by: Imperator Jora''h on 31/05/2007 10:50:04
Originally by: CCP Fear
Originally by: Jim McGregor Edited by: Jim McGregor on 29/05/2007 17:57:27
Quote: Are Amarr ships EVER going to get the attention that has been promised? Perhaps a look at the economics of suicide ganking? They are gettin it right now.
The fix will never be enough for Amarr players to be happy anyway. As long as they use cap, you have failed. 
We could make them run on Slaves... wait...
lmfao...
So are my Elite Slaves essentially T2 fuel? That would have some intersting possibilities. Maybe I could improve performance more by providing Exotic Dancers...hmmm. Think we have stumbled upon a whole new paradigm for EVE.
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